![]() ![]() Acolyte of the Lost Arts, Invoker voice pack.Black Mesa scientists ( Half-Life, Blue Shift, Opposing Force, Decay).Isaac Kleiner ( Half-Life 2, Episode One, Episode Two) Co-founder and President of Valve Corporation.The Boomer ( Left 4 Dead, Left 4 Dead 2).Common infected ( Left 4 Dead, Left 4 Dead 2).Nature's Prophet ( responses, announcer).Overwatch voice ( Half-Life 2, Episode One, Episode Two, Half-Life: Alyx).Sagan, dragon sounds, and Dire creep sounds ( Dota: Dragon's Blood).SWAT ( Counter-Strike: Global Offensive).The One True King, Wraith King voice pack.Exile Unveiled, Phantom Assassin voice pack.As for the probability of there being any human voice at all, I'm inclined to agree that it's not very likely. (I'm sure thousands of Fallout 4 players eventually gave up because of Preston Garvey's antics alone.) I'm not advocating unreasonable caution like "maybe someone hates jet engines" so KSP2 won't have jet engines, I'm just very concerned that any "personality" imbued into the game that isn't strictly a Kerbal variety is going to ruffle some really sensitive feathers and there's nothing of any substantial value to gain from that risk in this case.īest of all would be if the tutorials and stuff just explain things with such good and right-to-the-point illustrations that only 5-10 words on screen will suffice to fill in any blanks and if memory serves they said the game will pause when displaying this sort of stuff anyway, there's really no way to justify being too lazy to read 10 words on screen when playing a game that's literally about rocket science. Humans aren't particularly good at general information retention in the first place, we vividly remember anything that leaves a strong impression and easily forget anything that doesn't, that's why it's such a minefield to put in anything that someone could intensely dislike. Going for the super plain option isn't going to be liked by everyone for sure but the key is still that nobody would flat out actually "hate" that option, and that's surprisingly important. My point was more along the lines that I don't think that'd have anything to do with them being YouTubers.Īt first glance this seems like a good point but why use a youtuber over a professional VA then? The problem is that the only youtubers who ever gain a substantial enough following that someone "wants to hear them in a game" are the ones that "ooze personality" but that's also always the exact same thing that will set some players off as just not being appropriate in the game in question. And hey, maybe you're right that none of the prominent KSP YouTubers would fit the bill, simply because there aren't that may of them. My point was more along the lines that I don't think that'd have anything to do with them being YouTubers. With that in mind, there ought to be some decent compromise on the voice. Some people might have hard time focusing on mission and reading text at the same time, and pausing to read text isn't always great. But a voice behind the screen might be good in tutorials not only as framing, but for accessibility as well. Kerbals should continue speaking Kerbish with subtitles if necessary. To be clear, I don't expect any intelligible VA over a Kerbal talking. ![]() By the same token, what sounds like "plain voice" to one person will sound "uninspired and phoned in" to another. I don't disagree with the problem, but I don't think above would solve it either. The only thing in Kerbal Space Program that can safely incorporate any noticeable "personality" would be a Kerbal, if there is a need for human voices to break the kerbal immersion then make them as plain as possible. What sounds like a "knowledgeable teacher" to someone can sound like a "smug condescending prick" to another, what sounds like a "funny accent and style" to someone can sound like a "dumb clown" to another. For the record I'm watching just about everything Matt Lowne ever posts and mostly not because of the footage but because he's amusing thanks to the rambly and relaxed way he talks, I still wouldn't want him voicing anything at all anywhere in the game except AT MOST a very short easter egg recording on some mysterious storage device buried at the foot of a monolith left by a long gone and very bored alien who was just messing around. I reserve the right not to name any specific person I would personally loathe to hear in KSP2. How is this different from literally any other VA? Or are you just against having voiced narration in KSP2 in general?
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